Unreal Engine Announces Early Access Support for HoloLens 2
Unreal Engine Support for HoloLens 2
Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing.
The HoloLens 2 currently is supported to do streaming and native deployment, finger tracking, gesture recognition, meshing, voice input, spatial anchor pinning. These abilities open a hole new world of new possibilities for AR and the only restraints are the developers imaginations.
The production-ready support for the HoloLens 2 is set to come out this summer under Unreal Engine 4.23.
New Wave of spacial Computing
With the development of Unreal Engine and HoloLens 2 its opening the area of spacial computing up more than ever before. AR has been on everyones radar for the past couple years but hasn’t grown to its full potential but now its got a mass platform like Unreal Engine which is open to all allowing anyone to start developing of this new technology and shoot the AR industry forwards.
AR can be implemented into virtually any industry from agriculture to film production, its possibilities are so vast. The big VFX companies all use VR to visualise and develop due to its hands on feel with the virtual world. But AR could make this experience even better and help develop in this way for longer, from its less disorienting and sickening feel.
The abilities which could come from AR could totally change how we work, instead of being bound to a desk developing we can move anywhere. This comes with its own health benefits freeing people from being curled over a desk for 8 hours a day, changing the the hole dynamic of offices.
Designing in AR or VR is a physical and involved process which brings the Unreal Engine to Life. Being within the virtual world really helps when working in 3D, it provides the option to get into that reality and gain a 4th dimensional view on your work. Designing in virtual space really gives a feeling of true freedom and connection to your creations.
When I’m building sets in VR I can use my experience of shooting on real world sets and stages and interact with my virtual sets at life scale. Over my years of shooting with glass lenses I have become used to seeing things in optical terms as lens sizes, so it’s a big advantage to be able to jump into a virtual set and size it up for camera lens choices and camera moves, way before we’ve got any actors on set.
Get your HoloLens 2 from the Microsoft website. There you’ll find multiply options on how to get your HoloLens 2, from straight up paying the hefty $3,500 or joining the developers program with a monthly subscription. With a price tag of $3,500 the HoloLens 2 is still a very high end piece, although the next models are expected to drop heavily in price.