On-Set Facilities
Vcam app

iPad Virtual Camera Set-up in Unreal Engine 5

Virtual Scouting and Virtual Cameras are even more accessible in Unreal Engine 5, See below our full Vcam Live link app walkthrough. Turning your everyday tablet into a fully functioning Virtual Camera.

Vcam Tutorial:

GAMEVICE Accessories

Check out the GAMEVICE mobile consoles accessories to take your simul-cam to the next level. The GAMEVICE platform is fully supported by Unreal Engine and doesn’t require any additional blueprinting to integrate into the Vcam workflow.

GAMEVICE Vcam Controls:

Settings Controls:

Left (L1) and Right (R1) Shoulder ButtonsCycle through TranslationRotation and Stabilization.
Left and Right JoysticksMove the radial sliders.
D-PadCycle through the options in each category.
Face Top (Y) ButtonToggle the locks for each property.

Focus Controls:

Face Top (Y) ButtonToggle between manual and auto focus.
Right JoystickAdjust manual focus.
Face Bottom (A) ButtonAdd a focus Preset.
D-PadSelect different focus Presets.

Movement Controls:

Left and Right JoysticksMove the camera in the scene.
Face Top (Y) ButtonToggle Fly Mode.

Sequence Controls:

Right Shoulder (R1) ButtonPlay or Pause the animation.
Right JoystickScrub the timeline.
Left (L1) and Right (L2) Trigger ButtonsScrub the timeline per frame.

Playback Control:

Left JoystickScroll through the clips on the left.
Face Bottom (A) ButtonSelect the clip and load it into the viewport. It also resets the clips if it is currently playing.
Right Shoulder (R1) ButtonPlay and Pause the clip.
Right JoystickScrub the timeline.
Left (L1) and Right (L2) Trigger ButtonsScrub the timeline per frame.
Face Top (Y) ButtonEnable and disable fullscreen mode.

Vcam Set-up with Multi-user

The Vcam live link app has full support for multi-user through switchboard in Unreal Engine 5.

The Virtual Camera Multi-User allows stage setups necessary for any virtual production. This section demonstrates a more complex setup to better understand how the Multi-User setup works.

In this example we have three separate virtual cameras in the scene:

  • VCam1 – Has the Editorial role assigned.
  • VCam2 – Has the Main role assigned.
  • VCam3 – Has the Render role assigned.

Each virtual camera is connected to the Multi-User Server via Switchboard and sends and receives camera information based on each camera’s ownership.

Each device launched from Switchboard has a role assigned. If this role matches the virtual camera’s role in the scene, the device will own the camera and can manipulate it freely. This allows for each device to own a specific camera in the scene without conflicting with other devices.

Video tutorial for Multi-User Set-up coming soon.

Extra V-Cam Resource