Virtual Scouting and Virtual Cameras are even more accessible in Unreal Engine 5, See below our full Vcam Live link app walkthrough. Turning your everyday tablet into a fully functioning Virtual Camera.
Vcam Tutorial:
GAMEVICE Accessories
Check out the GAMEVICE mobile consoles accessories to take your simul-cam to the next level. The GAMEVICE platform is fully supported by Unreal Engine and doesn’t require any additional blueprinting to integrate into the Vcam workflow.

GAMEVICE Vcam Controls:
Settings Controls:
Left (L1) and Right (R1) Shoulder Buttons | Cycle through Translation, Rotation and Stabilization. |
Left and Right Joysticks | Move the radial sliders. |
D-Pad | Cycle through the options in each category. |
Face Top (Y) Button | Toggle the locks for each property. |
Focus Controls:
Face Top (Y) Button | Toggle between manual and auto focus. |
Right Joystick | Adjust manual focus. |
Face Bottom (A) Button | Add a focus Preset. |
D-Pad | Select different focus Presets. |
Movement Controls:
Left and Right Joysticks | Move the camera in the scene. |
Face Top (Y) Button | Toggle Fly Mode. |
Sequence Controls:
Right Shoulder (R1) Button | Play or Pause the animation. |
Right Joystick | Scrub the timeline. |
Left (L1) and Right (L2) Trigger Buttons | Scrub the timeline per frame. |
Playback Control:
Left Joystick | Scroll through the clips on the left. |
Face Bottom (A) Button | Select the clip and load it into the viewport. It also resets the clips if it is currently playing. |
Right Shoulder (R1) Button | Play and Pause the clip. |
Right Joystick | Scrub the timeline. |
Left (L1) and Right (L2) Trigger Buttons | Scrub the timeline per frame. |
Face Top (Y) Button | Enable and disable fullscreen mode. |
Vcam Set-up with Multi-user
The Vcam live link app has full support for multi-user through switchboard in Unreal Engine 5.
The Virtual Camera Multi-User allows stage setups necessary for any virtual production. This section demonstrates a more complex setup to better understand how the Multi-User setup works.
In this example we have three separate virtual cameras in the scene:
- VCam1 – Has the Editorial role assigned.
- VCam2 – Has the Main role assigned.
- VCam3 – Has the Render role assigned.
Each virtual camera is connected to the Multi-User Server via Switchboard and sends and receives camera information based on each camera’s ownership.
Each device launched from Switchboard has a role assigned. If this role matches the virtual camera’s role in the scene, the device will own the camera and can manipulate it freely. This allows for each device to own a specific camera in the scene without conflicting with other devices.
Video tutorial for Multi-User Set-up coming soon.
