Category: Real Time Hardware

Virtual Production - Realtime Mo-Cap and Animation in Unreal Engine

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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GPU NVIDA 2080 Ti

Monitoring GPU / CPU Usage Virtual Production

While testing our early release Realtime Machines™ (our range of workstations for realtime virtual production) we thought we’d start sharing our methods with a list of tools we are using. We’ll be updating this article with the monitoring tools we found most useful. NVIDIA Nsight Graphics (GPU Monitoring Tool) First up, NVIDIA Nsight Graphics and where…
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Interface Arduino and the MPU 6050 Sensor

Motion Tracking Sensors

How to Interface Arduino and the MPU 6050 Sensor Read the full post.