Category: Hardware

HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3 this year. We’re still unsure of the exact price or a full specification although this teaser gives us a insight to the tracking options within…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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GPU NVIDA 2080 Ti

Monitoring GPU / CPU Usage Virtual Production

While testing our early release Realtime Machines™ (our range of workstations for realtime virtual production) we thought we’d start sharing our methods with a list of tools we are using. We’ll be updating this article with the monitoring tools we found most useful. NVIDIA Nsight Graphics (GPU Monitoring Tool) First up, NVIDIA Nsight Graphics and where…
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OSF Reviews Microsoft HoloLens 2

The new HoloLens 2 On the 24th of February at the Mobile World Congress in Barcelona Microsoft announced the new HoloLens 2. Microsoft massively updated HoloLens 2. The field of view has been upgraded from a 30° to 52°, this wider field of view helps create a more immersive mixed Reality experience. The headset is…
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Microsoft Mixed Reality Studio Review

The Problem With Microsoft Mixed Reality Capture Studio

You wont be seeing armies of volumetric Orcs or legions of stormtroopers coming out of a Microsoft’s Mixed Reality Capture Studio, not yet anyway. Microsoft are on a push with their Mixed Reality platform and along with their Mixed Reality Capture Studio solutions, but there’s a funky problem, call it a pain-point if you like. It’s…
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Octane Render and Unreal Engine plugins

Octane Render Plugin for Unreal Engine News 2019

“It’s happening, just waiting on 2019.1 features in core for wider beta release” was the response of OTOY CEO Jules Urbach in a comment in the OctaneRender Facebook Group, when OSF pushed for release date news of the new OctaneRender UE4 plugin and integration.   Earlier this year OTOY and Epic Games announced that OctaneRender and Unreal Engine will be integrated in the first half…
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intel realsense

Mixed Reality Tools Intel RealSense Depth Cameras

Deep compositing with no green screen requires a volumetric, depth view of the scene. The Intel Realsense range of cameras are a consumer level mass product that allows creators to combine VR sets with real world images based on depth, so that elements like background and foreground can be easily separated from the camera image,…
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On Set Facilities

Best Computers for VR Production

Most people don’t realise that VR games require seven times the graphics power of normal 3D games. This is because the graphics card has to deliver two different high-resolution images to both eyes at 90 frames per second. Want to build the metaverse? In this post we are going to take a look at the…
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GPU Render Performance

Boost Realtime VFX in Unreal Engine (UE4) with multiple GPUs using SLI

Scalable Link Interface (SLI) is a multi-GPU configuration that offers increased rendering performance by dividing the workload across multiple GPUs. Since UE4.15 Unreal Engine has been able to take advantage of machines and servers with multiple GPUs, so long as the GPU and system are compatible with SLI functionality. To take advantage of SLI, the…
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volumetric 360 degree camera rig