Industry News & Reviews

Unreal Engine build
On Set Facilities

Best Computers for VR Production

Most people don’t realise that VR games require seven times the graphics power of normal 3D games. This is because the graphics card has to deliver two different high-resolution images to both eyes at 90 frames per second. Want to build the metaverse? In this post we are going to take a look at the…
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Interface Arduino and the MPU 6050 Sensor

Motion Tracking Sensors

How to Interface Arduino and the MPU 6050 Sensor Read the full post.

Foundry interviews Asa Bailey

Foundry Trends Interviews OSF Founder Asa Bailey

Originally posted on foundry.com Asa Bailey is a screenwriter, producer, director and novelist – and somehow, in between all of that, he had time to found On-Set Facilities, a British technology company with ambitions of becoming the world’s leading system integrator of real-time and virtual production solutions. Foundry Trends caught up with Asa to discuss his career, his…
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Vray in Unreal Engine

V-Ray Plug in For Unreal Engine UE4 in BETA

Chaos Group has just launched V-Ray for Unreal, the new version of its V-Ray renderer for Unreal Engine. The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4. Import V-Ray scenes created in 3ds Max,…
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Maya live link to Unreal Engine
Realtime VFX ice wall

Unity Real-time VFX – Ice Wall

File under cute, but oddly compelling.

GPU Render Performance

Boost Realtime VFX in Unreal Engine (UE4) with multiple GPUs using SLI

Scalable Link Interface (SLI) is a multi-GPU configuration that offers increased rendering performance by dividing the workload across multiple GPUs. Since UE4.15 Unreal Engine has been able to take advantage of machines and servers with multiple GPUs, so long as the GPU and system are compatible with SLI functionality. To take advantage of SLI, the…
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Unreal+Engine-real-time-ray-tracing2

Real-Time Ray Tracing in Unreal Engine 4

Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games. During yesterday’s “State of…
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Google buys Lytro for next to nothing.

Insiders at Google and Lytro are saying that the sale price of Lytro could be as little as $25m. Google is in talks with Lytro over its assets which include some 59 patients in light field and optical technologies. To much too soon for this Light-field pioneer. Its a case of too much too soon,…
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