Tag: VR

Unreal Engine Multi-user Editing in Virtual Production

Unreal Engine have released their new Multi-user plug-in for Unreal Engine 4.23. This opens up a world of new collaborative opportunities for all industries working out of Unreal whether its helping to more impressively meet clients needs in architecture visualization or developing a more efficient pipeline crews in virtual production. The Unreal Team made a…
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Unreal Engine 4.23

Virtual Production in Unreal Engine 4.23

With the release of Unreal Engine 4.23 its clear to see Epics support for the Virtual production industry. Epic claim to have “transformed” film and TV production with the new virtual production tools and real-time ray tracing abilities of Unreal Engine 4.23. Unreal 4.23 is the biggest update for virtual production to date with bulks…
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HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3 this year. We’re still unsure of the exact price or a full specification although this teaser gives us a insight to the tracking options within…
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Recording Audio for Virtual Reality

When recording and creating audio for spacial applications like VR, AR, XR, etc you have to take all the rules and techniques of stereo recording and rethink them in terms of spatial application development. Recording audio for VR spatial applications audio has to be binaural which is when different audio signals are sent to each…
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OSF Reviews Microsoft HoloLens 2

The new HoloLens 2 On the 24th of February at the Mobile World Congress in Barcelona Microsoft announced the new HoloLens 2. Microsoft massively updated HoloLens 2. The field of view has been upgraded from a 30° to 52°, this wider field of view helps create a more immersive mixed Reality experience. The headset is…
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Virtual Production

3D VR/AR Design Development Jobs at OSF

Due to the expansion of our UK Studio, OSF is looking for freelance and permanent team members to join our UK team. On Set Facilities (OSF) is a virtual production consultancy, reseller and production service company working in Virtual Production for 2D 3D VR/AR, with clients in TV, Film, Games, Entertainment, Advertising, Architecture, Automotive and…
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On-set Facilities

Octane and Unreal for Realtime and VR Architectural Visualisation

We took a look at realtime rendering for architectural visualisation, looking towards a future of archviz in VR. If your into architecture, 3D, and thinking about space, you’ll enjoy this walk into the future, along with the tools and methods that are emerging. First we take a quick look at what 3D architectural visualisation is:…
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Godot Engine

Open Source VR Engines 2018

Some open-source VR engine options: Apertus VR / OSVR / GoDot / Annwvyn / take a look at those to start with. Which one to go for? In our view, from looking at whats on offer GoDot looks good, but then take a look at Xenko. We soon came across Xenko, and due to their flashy graphics…
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Why The VR Industry Needs to Re- Build The IT Channel

Why The VR Industry Needs to Re- Build The IT Channel

Back in the 90’s creating strategies for the likes of IBM, Dell and Cisco, I found out the importance of having a good channel strategy. Everyone in IT knew that… Without The Channel the IT industry would not have been able to rapidly serve the demands of a global market with physical products and services.…
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Virtual Production Spectrum

The Immersive Production Spectrum

Developed by OSF to educate Producers and Directors in new digital production techniques, the Immersive Production Spectrum illustrates the full spectrum of computerised content production. Starting with live-action (digital) capture on the left, to augmented reality production (real-time VFX) in the middle, and fully computerised virtual production methods on the far right. The Immersive Production…
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