Tag: Unreal Engine

Optimizing V-Ray for Unreal Engine

Optimising V-Ray for Unreal Engine

V-Ray is one of the worlds biggest physically-based renderers which is used in a variety of markets from architectural firms to visual effects. The Chaos Group (which owns and develops the V-ray software) noticed Unreal Engines rapid growth within similar markets, but with the agenda of interactive or immersive experiences. The two soon realised that…
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A New Breed of Cinematographers

Rise of the Robot Cameraman

With the growth of game engines and their ever growing abilities, they’re bringing forth a totally new way of shooting content. The film industry is dominated by visual FX and more and more is being done in the engine, the environments, the effects, even the actors, it’s possible to do it all within the engine…
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AI Invisibility in Unreal Engine

ASA BAILEY / DIRECTOR & VFX SUPERVISOR “AI driven HLSL materials are coming to UE.” Asa Bailey, Founder On-set Facilities. Linkedin asa@onsetfacilities.com   When you see one thing and it makes you go on a logic bender. Today I spotted a comment by Epic Games on a post about the AI rotoscope application / NUKE plugin, called Kognat.com.…
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Anythings possible with Virtual production

Anything’s possible with virtual production in Unreal Engine

The possibilities of virtual production are endless and the many in the industry starting to recognise just what virtual production can actually offer their productions. With the use of virtual production on the new film ‘Welcome to Marwen’ the abilities of the new wave of production methods is being heavily showcased. “What I love is…
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On-set Facilities

Octane and Unreal for Realtime and VR Architectural Visualisation

We took a look at realtime rendering for architectural visualisation, looking towards a future of archviz in VR. If your into architecture, 3D, and thinking about space, you’ll enjoy this walk into the future, along with the tools and methods that are emerging. First we take a quick look at what 3D architectural visualisation is:…
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Unreal Engine Plugin Market Opens Up

Take a look at what’s possible, Theia Interactive built Optim as a plug-in for Datasmith thanks to how Epic Games Unreal Engine enables Python developers to get in, under the engines hood to make custom plugins possible for all kinds of functionality.  This is another example of how Epic Games is inventing new markets in its own…
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Octane Render and Unreal Engine plugins

Octane Render Plugin for Unreal Engine News 2019

“It’s happening, just waiting on 2019.1 features in core for wider beta release” was the response of OTOY CEO Jules Urbach in a comment in the OctaneRender Facebook Group, when OSF pushed for release date news of the new OctaneRender UE4 plugin and integration.   Earlier this year OTOY and Epic Games announced that OctaneRender and Unreal Engine will be integrated in the first half…
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Realtime Rendering in Unreal Engine 2018 Showreel
Virtual Production

Virtual Production in Unreal Engine

To round off our year, we set our team the challenge of producing a music video in just 12 hours using OSF Virtual Production Systems, from first shot to uploading to the OSF youtube channel. With no post-production. Created entirely using OSF virtual production systems in Unreal Engine, this test demonstrates high end mixed reality, with real-time…
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Unreal Engine 4.21 Now Supports DeckLink

Virtual Production Technology News We’ve been using DeckLink I/O video cards in our virtual production server builds, now Epic Games and Black Magic just announced that the latest version of Unreal Engine 4.21 will natively support these Black Magic video in and out cards. DeckLink SDK binaries and source code from Epic will also now…
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