Tag: Unreal Engine

Virtual Production - Realtime Mo-Cap and Animation in Unreal Engine

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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Realtime Crew Rates

Unreal Engine On-set Crew Rates For Realtime Production

If you needed proof that realtime production is the future of 3D creation you need look no further than this report from Epic games. Realtime production is in high demand in many areas with a specific rise in the demand for skills in computer-assisted design, digital content creation, rendering, virtual and augmented reality, game engines,…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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MDL 3D Texture

Quixel Partner with NVIDIA and what it means for Unreal Engine Developers

MDL may not be new, but now Quixel has partnered with NVIDIA to support MDL (Material Definition Language) and that means artists will now have access to more MDL ready assets to import into their games, or in our case our virtual sets that we design for realtime virtual production. Recreate real-world materials and ensure…
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NAB Show 2019 Unreal Engine

Unreal Boosts 4K TV Industry

Reported in the top trends at NAB this year, Unreal Engine made huge inroads into the production workflows of all the usual suspects in broadcast virtual studio and graphic production. On looking at the exhibition halls, this trend looked more like a full on invasion of the engines, with every other booth demonstrating how they are…
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Emmy Win

UE4 and Unity Emmy Win Boosts Development Community

Epic Games came home with a gift for everyone working in the field of realtime virtual production, with an Emmy win for Technology and Engineering. The win is well deserved recognition for all of the hard work Epic Games has put in to making their engine not just for games, with its latest release 4.22 having…
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Unreal Engine 4.22

Unreal Engine 4.22 does more than pre-visualisation

With the launch of Unreal Engine 4.22 Epic gifted us with a range of new tools and features to help the engine in every way from VR experiences to virtual production pipelines. Unreal even dedicated virtual production its own section in its covering article. Although it was nice to give virtual production the recognition, it…
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Google Stadia Unreal Engine

How Stadia and Unreal Engine will kill Netflix

Opinion Asa Bailey Founder On-Set Facilities http://onsetfacilities.com Very soon Stadia and others who follow will become the goto entertainment platforms for the masses, delivering not just games but also a new wave of mixed reality entertainment.  Here’s the how and why of it all. First let’s take a look at this video. It was made…
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Realtime Pipeline™

Realtime Compositing with Realtime Pipeline™ for Unreal Engine

WAKE UP 2 Director Asa Bailey Production MR Factory Agency Growthland Client NTT Data Realtime Compositing in UE4 with Realtime Pipeline™ Take a look at the future of realtime content production. Live composited on-set, the production made a saving in post-production costs while at the same time giving the Director, actors and crew the ability…
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