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Tag: Mo-Sys

Virtual Production Technology

On-set Facilities at IBC 2019

Next week we’ll be at the IBC (International Broadcast Convention) show out in Amsterdam from the 13th to the 18th . During this time we will be exhibiting with our partners Mo-Sys engineering on stand 8.F21 in Future Zone and we’ll also have a stand in Hall 6 at stand 6.C12. On our stand in…
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Who you need to see in IBC 2019

With the International Broadcasting Convention (IBC) show starting next week its time to sort out your schedule and plan who’s a must see in this years line up. Don’t worry we’re here at OSF to help, We’re show you the top stands and talks you need to see. The first panel and screening session you…
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Come see us at Siggraph 2019

This week from the 28th to the 1st of August we’ll be at Siggraph on stand number 1261 with our partners Mo-Sys Engineering. On the stand we’ll be demonstrating all the latest virtual production technologies from Mo-Sys, including View finders, star trackers and Hollywood grade virtual hand wheels. We will also be hosting a live…
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What you need to see in Siggraph 2019

What you need to see in Siggraph 2019  With the annual Siggraph computer graphics conference coming up on the 28th of August, its time to see who’s going and what they’re everyones doing. This year is a very exciting one for Siggraph with the recent developments in virtual production and computer graphics. This year we’ve…
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VR headset Virtual Production

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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Realtime Pipeline™

Realtime Compositing with Realtime Pipeline™ for Unreal Engine

WAKE UP 2 Director Asa Bailey Production MR Factory Agency Growthland Client NTT Data Realtime Compositing in UE4 with Realtime Pipeline™ Take a look at the future of realtime content production. Live composited on-set, the production made a saving in post-production costs while at the same time giving the Director, actors and crew the ability…
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Virtual Production

Virtual Production in Unreal Engine

To round off our year, we set our team the challenge of producing a music video in just 12 hours using OSF Virtual Production Systems, from first shot to uploading to the OSF youtube channel. With no post-production. Created entirely using OSF virtual production systems in Unreal Engine, this test demonstrates high end mixed reality, with real-time…
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