Tag: Mo-Sys

Virtual Production - Realtime Mo-Cap and Animation in Unreal Engine

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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Realtime Pipeline™

Realtime Compositing with Realtime Pipeline™ for Unreal Engine

WAKE UP 2 Director Asa Bailey Production MR Factory Agency Growthland Client NTT Data Realtime Compositing in UE4 with Realtime Pipeline™ Take a look at the future of realtime content production. Live composited on-set, the production made a saving in post-production costs while at the same time giving the Director, actors and crew the ability…
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Virtual Production

Virtual Production in Unreal Engine

To round off our year, we set our team the challenge of producing a music video in just 12 hours using OSF Virtual Production Systems, from first shot to uploading to the OSF youtube channel. With no post-production. Created entirely using OSF virtual production systems in Unreal Engine, this test demonstrates high end mixed reality, with real-time…
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