“It’s happening, just waiting on 2019.1 features in core for wider beta release” was the response of OTOY CEO Jules Urbach in a comment in the OctaneRender Facebook Group, when OSF pushed for release date news of the new OctaneRender UE4 plugin and integration.
Earlier this year OTOY and Epic Games announced that OctaneRender and Unreal Engine will be integrated in the first half of 2019. The software’s have been designed together to help improve AI-accelerated GPU path-tracking and light field baking for unreal powered games, films, VFX, arch vis and mixed reality and virtual production applications.
The new software abilities and features will be included in the OctaneRender’s $20/month baseline subscription package. This subscription enables you to have 20 GPU’s, network rendering and over 20 DCC integrations all at your fingertips.
Earlier this year at SIGGRAPH where there was an Unreal Engine integration display the engine showed abilities to:
- Rapidly do automatic conversion of Unreal Engine scenes and materials into OctaneRender.
- Brigade Engine was demonstrated during the display, an OctaneRendering tool was used to realtime path trace games and interactive content, the tool was powered by the Unreal Engine.
- The display showed the ability to AI Light, AI Scene, AI Spectral and Volumetric Denoising, and Out-of-Core Geometry, UDIM Support and Light Linking for production-ready final rendering.
- Volumetric Geometry and Lighting for infinite detail and granular lighting control.
- By using OTOY’s ORBIX scene format you’ll able to support more than 20 of the industry’s leading DCC tools- including Cinema 4D, Autodesk Maya, and 3DS Max. This enables artists to create scenes wherever they prefer and easily drop them into the Unreal engine and the content be fully responsive.
- OctaneRender is optimized to support: NVIDIA RTX Ray Tracing, Vulkan, DXR, CUDA and Metal iOS/Mac OS backends built on OTOY’s cross-platform RNDR framework.
Above: OSF virtual sets rendered in octane, baked in Unreal Engine.
This isn’t the first collaboration between OTOY and Epic Games, this collaboration expands on the previous release of Paragon assets which was given to all Unreal Engine developers. Which included OTOY’s LightStage and this gave the developers more facial scanning technology to reach new levels of photorealism. The integration of OctaneRender 2019 into Unreal Engine will gain developers access to the RNDR SDK which will serve as the portal for OTOY’s end-to-end holographic mixed reality.