Chaos Group has just launched V-Ray for Unreal, the new version of its V-Ray renderer for Unreal Engine.
The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4.
Import V-Ray scenes created in 3ds Max, Maya and SketchUp into Unreal Engine V-Ray for Unreal makes it possible to import scenes created in other editions of V-Ray – at the minute, 3ds Max, Maya and SketchUp – into Unreal Engine. The process automatically converts V-Ray lights and materials into their real-time equivalents.
(Epic Games’ own Unreal Studio – itself just released in beta – does something similar, but only for 3ds Max scenes with V-Ray materials.)
Adjust materials and lighting in UE4 in real time, then generate a ray traced render As well as using a V-Ray scene as the basis for a conventional Unreal Engine project, users can also use UE4 as an environment in which to make changes to materials and lighting in real time.
The changes are then propagated back to V-Ray; or you can generate a ray traced render within UE4 itself.
The system is intended to make it possible to create both offline and real-time content with a single unified workflow, particularly for visualisation projects.
Pricing and availability – V-Ray for Unreal is currently in closed beta. You can apply to join the beta program here: to do so, you will need to have registered for an account on Chaos Group’s website, which is free.
So far, Chaos Group hasn’t annnounced any details of the commercial release date or pricing.