In our view, from looking at whats on offer GoDot looks good, but then take a look at Xenko. We soon came across Xenko, and due to their flashy graphics and showreel we got a little excited, take a look at the trailer video:
GoDot have released a fresh third version update. Impatient users can put an end to 18 months of waiting by jumping directly to the Download page and start playing with Godot 3.0!
How to choose an open source VR engine / game engine.
Our best advice is follow the links from this post, then take a look at the social metrics for each option. Do they have a big supportive community? Do they include the API or source code access and publishing options you need?
For sure check out if they respond in, or even have a great support forum – these are the questions you’ll need to ask to evaluate if an open-source VR engine is right for your project plans.
Godot 3.0 ended up being a much, much bigger release than the Godot team initially expected. Originally, they planned to just add a new renderer, rework the 3D workflow and boost the major version to indicate compatibility breakage (as the new renderer would be PBR and old one is not).
Then we found OSVR. Whether you are interested in tinkering with hardware or getting to the root of the OSVR SDK and key tools like render manager to optimize your software – the HDK 2 allows you to get into virtual reality without worrying about subscription fees or restricted access.