Category: Virtual Production

Virtual production in Unreal Engine

Unreal Engine Helps Asa Bailey Deliver Real-Time Virtual Production

Asa Bailey took the role of Director and DVP (Director of virtual production) on the short film series created for NTT Data. Each short film took just 4 days to produce; Asa was able to create such rapid productions with a pioneered new Unreal Engine based real-time Workflow. In this article we’ll walk you through…
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Unreal Engine 4.23

Virtual Production in Unreal Engine 4.23

With the release of Unreal Engine 4.23 its clear to see Epics support for the Virtual production industry. Epic claim to have “transformed” film and TV production with the new virtual production tools and real-time ray tracing abilities of Unreal Engine 4.23. Unreal 4.23 is the biggest update for virtual production to date with bulks…
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Virtual Production Director Viewfinder

Unreal Engine Release the Bible for Virtual Production

Unreal released the “Virtual production field guide” which is a modest name for the bible for all involved in Virtual production. The Field guide is free to download from Unreal and it covers all sectors across virtual production from its definition to its departments all is covered in Unreals guide. The guide speaks to a…
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VR headset Virtual Production

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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The Director of Virtual Production (DVP) role explained

Over the past few years Asa Bailey has been working on-set as a Director of Virtual Production in Unreal Engine. In this article Asa explains more about the DVP role and his responsibilities working with Producers and Directors. For those who haven’t encountered the DVP role before it’s a technical / creative HOD role that…
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Emmy Win

UE4 and Unity Emmy Win Boosts Development Community

Epic Games came home with a gift for everyone working in the field of realtime virtual production, with an Emmy win for Technology and Engineering. The win is well deserved recognition for all of the hard work Epic Games has put in to making their engine not just for games, with its latest release 4.22 having…
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Unreal Engine 4.22

Unreal Engine 4.22 does more than pre-visualisation

With the launch of Unreal Engine 4.22 Epic gifted us with a range of new tools and features to help the engine in every way from VR experiences to virtual production pipelines. Unreal even dedicated virtual production its own section in its covering article. Although it was nice to give virtual production the recognition, it…
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Optimizing V-Ray for Unreal Engine

Optimising V-Ray for Unreal Engine

First posted on Unreal Engines blog on February 15, 2019. V-Ray is one of the worlds biggest physically-based renderers which is used in a variety of markets from architectural firms to visual effects. The Chaos Group (which owns and develops the V-ray software) noticed Unreal Engines rapid growth within similar markets, but with the agenda of…
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A New Breed of Cinematographers

Rise of the Robot Cameraman

With the growth of game engines and their ever growing abilities, they’re bringing forth a totally new way of shooting content. The film industry is dominated by visual FX and more and more is being done in the engine, the environments, the effects, even the actors, it’s possible to do it all within the engine…
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