Category: Tutorials

Tools for Creating Digital Humans

To create the a digital human you need to have every aspect of the character as real as possible and this requires several software’s to archive the best quality. Every part of the human should trick people into thinking its real that’s everything from the eyes to the clothes, and there’s a software for each.…
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Recording Audio for Virtual Reality

When recording and creating audio for spacial applications like VR, AR, XR, etc you have to take all the rules and techniques of stereo recording and rethink them in terms of spatial application development. Recording audio for VR spatial applications audio has to be binaural which is when different audio signals are sent to each…
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MDL 3D Texture

Quixel Partner with NVIDIA and what it means for Unreal Engine Developers

MDL may not be new, but now Quixel has partnered with NVIDIA to support MDL (Material Definition Language) and that means artists will now have access to more MDL ready assets to import into their games, or in our case our virtual sets that we design for realtime virtual production. Recreate real-world materials and ensure…
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T-Pose to Animation in Marvelous Designer

T-Pose to Animation in Marvelous Designer

Importing Mo-cap data to Marvelous designer results in the loss of the usual T-pose character model position. This makes designing the garments very difficult. So here’s the workaround to transition from the T-pose into your motion capture animation. Thanks to Travis Davids for making this tutorial and to fvckrender for spreading the knowledge in the…
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