Chaos Group has just launched V-Ray for Unreal, the new version of its V-Ray renderer for Unreal Engine.
The product makes it possible both to import V-Ray scenes into Unreal Engine to use as the basis of immersive real-time experience and to generate ray traced renders within UE4.
Import V-Ray scenes created in 3ds Max, Maya and SketchUp into Unreal Engine V-Ray for Unreal makes it possible to import scenes created in other editions of V-Ray – at the minute, 3ds Max, Maya and SketchUp – into Unreal Engine. The process automatically converts V-Ray lights and materials into their real-time equivalents.
(Epic Games’ own Unreal Studio – itself just released in beta – does something similar, but only for 3ds Max scenes with V-Ray materials.)
Adjust materials and lighting in UE4 in real time, then generate a ray traced render As well as using a V-Ray scene as the basis for a conventional Unreal Engine project, users can also use UE4 as an environment in which to make changes to materials and lighting in real time.
The changes are then propagated back to V-Ray; or you can generate a ray traced render within UE4 itself.
The system is intended to make it possible to create both offline and real-time content with a single unified workflow, particularly for visualisation projects.
Pricing and availability – V-Ray for Unreal is currently in closed beta. You can apply to join the beta program here: to do so, you will need to have registered for an account on Chaos Group’s website, which is free.
So far, Chaos Group hasn’t annnounced any details of the commercial release date or pricing.
Read more about V-Ray for Unreal on Chaos Group’s website
File under cute, but oddly compelling.
Realtime VFX using Unreal Engine (UE4) is pushing the boundaries of on-set realtime production. Here at On-set Facilities we build realtime VFX machines, sets and realtime production solutions that are optimised for realtime VFX using Unreal Engine (UE4). Tutorial Video after the jump:
Continue reading “Realtime VFX in Unreal Engine 4 Tutorial”
Some open-source VR engine options: Apertus VR / OSVR / GoDot / Annwvyn / take a look at those to start with. Which one to go for?
In our view, from looking at whats on offer GoDot looks good, but then take a look at Xenko. We soon came across Xenko, and due to their flashy graphics and showreel we got a little excited, take a look at the trailer video:
GoDot have released a fresh third version update. Impatient users can put an end to 18 months of waiting by jumping directly to the Download page and start playing with Godot 3.0!
How to choose an open source VR engine / game engine.
Our best advice is follow the links from this post, then take a look at the social metrics for each option. Do they have a big supportive community? Do they include the API or source code access and publishing options you need?
For sure check out if they respond in, or even have a great support forum – these are the questions you’ll need to ask to evaluate if an open-source VR engine is right for your project plans.
Continue reading “Open Source VR Engines 2018”
Read the write up on gizmodo.co.uk
This time the OSF Real-time VFX team tackle a classic dance scene from ‘The Artist’ testing the DCC element pipeline and real-time matte methods, pushed with some fancy footwork. Filmed at OSF studios in Madrid. More to come on this soon, subscribe to our youtube channel to know when new videos are released.
We work with many vendors on projects so we thought it a good idea to share a bit of learning to make everyones life easier. This video focusses on creating content assets in your favourite DCC software, exporting them as FDX files, and considerations when designing content in DCC’s for VR engines. You won’t be surprised, small is beautiful, fast is best, file this under the art of code.