Category: Plugins

Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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Optimizing V-Ray for Unreal Engine

Optimising V-Ray for Unreal Engine

First posted on Unreal Engines blog on February 15, 2019. V-Ray is one of the worlds biggest physically-based renderers which is used in a variety of markets from architectural firms to visual effects. The Chaos Group (which owns and develops the V-ray software) noticed Unreal Engines rapid growth within similar markets, but with the agenda of…
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Unreal Engine Plugin Market Opens Up

First posted on the Unreal Engine blog. Take a look at what’s possible, Theia Interactive built Optim as a plug-in for Datasmith thanks to how Epic Games Unreal Engine enables Python developers to get in, under the engines hood to make custom plugins possible for all kinds of functionality.  This is another example of how Epic Games…
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