Category: AR

HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3 this year. We’re still unsure of the exact price or a full specification although this teaser gives us a insight to the tracking options within…
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Nreal AR glasses

The Affordable AR solution from Nreal

With the recent news of Unreal Engine providing early access support for HoloLens 2 it got us thinking at OSF why all the big name AR solutions cost £2,000+ and and what are the alternatives for individual or small teams looking to start developing in spatial application.  We found one that’s shipping soon – Nreal…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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OSF Reviews Microsoft HoloLens 2

The new HoloLens 2 On the 24th of February at the Mobile World Congress in Barcelona Microsoft announced the new HoloLens 2. Microsoft massively updated HoloLens 2. The field of view has been upgraded from a 30° to 52°, this wider field of view helps create a more immersive mixed Reality experience. The headset is…
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OSF Realtime Pipeline

Realtime Pipeline™ & HoloLens 2 Bring Virtual Production On Location

On-Set Facilities have announced alongside the launch of the Microsoft Hololens 2 headset, that their Realtime Pipeline™ 2.1 will fully support the eagerly awaited new AR peripheral from Microsoft. This will bring the benefits of mixed reality pre-visualisation and realtime virtual production to sets and stages worldwide. Realtime Pipeline™ the end-to-end realtime virtual production solution…
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