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Real-time VFX in Unreal Engine (UE4) with multiple GPUs using SLI

Scalable Link Interface (SLI) is a multi-GPU configuration that offers increased rendering performance by dividing the workload across multiple GPUs. (Update) for clarity, games created in UE4 can be coded to utilise SLI, but if you want to speed up the FPS rate and handling of the UE4 editor for live VFX and virtual production,…
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Unreal+Engine-real-time-ray-tracing2

Real-Time Ray Tracing in Unreal Engine 4

Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games. During yesterday’s “State of…
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Google buys Lytro for next to nothing.

Insiders at Google and Lytro are saying that the sale price of Lytro could be as little as $25m. Google is in talks with Lytro over its assets which include some 59 patients in light field and optical technologies. To much too soon for this Light-field pioneer. Its a case of too much too soon,…
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realtime VFX tutorial

Realtime VFX in Unreal Engine 4 Tutorial

Realtime VFX using Unreal Engine (UE4) is pushing the boundaries of on-set realtime production. Here at On-set Facilities we build realtime VFX machines, sets and realtime production solutions that are optimised for realtime VFX using Unreal Engine (UE4). Tutorial Video after the jump:

A short Essay on Volumetric Filmmaking

May I share how I believe directing and shooting in a digital volume (360, light depth, VR etc) will begin to change how we make films and content, and ultimately tell visual stories. I’d also like to invite other cinematographers, actors and directors to join me in embracing these new filmmaking techniques, today. For I…
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Godot Engine

Open Source VR Engines 2018

Some open-source VR engine options: Apertus VR / OSVR / GoDot / Annwvyn / take a look at those to start with. Which one to go for? In our view, from looking at whats on offer GoDot looks good, but then take a look at Xenko. We soon came across Xenko, and due to their flashy graphics…
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the metaverse

Who owns the Virtual Metaverse and the ideals it’s being built on?

What are the common, open, standards of the VR Metaverse, and will creation in the Metaverse become a human right? The answer to this question presently is no. We are in a new time of technological revolution, one driven by mankind inherent drive to travel to new places and build new things, the Metaverse is now…
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HypeVR Tonaci Tran RED rig

360° 6DOF Volumetric VR Video Technologies Reviewed 2018

We explored the web for 6Dof (volumetric) video technologies and companies. As a virtual production system integrator, OSF bring 6Dof volumetric production technologies to locations, sets and stages worldwide. In this post we take a look at what’s out there in the volumetric video, VR video, and 6dof space. Lets explore 360° 6DOF VOLUMETRIC VIDEO…
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T-Pose to Animation in Marvelous Designer

T-Pose to Animation in Marvelous Designer

Importing Mo-cap data to Marvelous designer results in the loss of the usual T-pose character model position. This makes designing the garments very difficult. So here’s the workaround to transition from the T-pose into your motion capture animation. Thanks to Travis Davids for making this tutorial and to fvckrender for spreading the knowledge in the…
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AI & Machine Learning to Colour Grading

Welcoming AI & Machine Learning to Colour Grading

File under how machines learn, and why that auto-match in every colour correction software you’ve ever used, never works like you wish it did. Welcoming AI & Machine Learning to Colour Grading, a talk at the BSCexpo 2018, presented by Dado Velentic, from Colourlab.co talking here for Colour Intelligence. Especially interesting for anyone that wants…
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