Industry News & Reviews

Tish Sute

Letters to the future of Augmented Reality and Spatial Computing

When you wake up to find a truly interesting video in your social feed, that what’s happened this morning and so I wanted to share this with you all. Tish Shute has spent her career with and as one of the thought leaders in augmented and spatial computing an din this video she takes a…
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Tools for Creating Digital Humans

To create the a digital human you need to have every aspect of the character as real as possible and this requires several software’s to archive the best quality. Every part of the human should trick people into thinking its real that’s everything from the eyes to the clothes, and there’s a software for each.…
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Transforming Fashion Retail with VR / AR Technology at Retail Futures 2019

Virtual reality and mixed reality production offers the fashion industry total freedom and provides the industry with a chance to display their creativity and artistic vision on a new level previously unavailable.  Businesses interested in transforming the fashion industry with technology should get themselves down to the fashion district innovation challenge prize 2019 launch event…
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VR headset Virtual Production

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3 this year. We’re still unsure of the exact price or a full specification although this teaser gives us a insight to the tracking options within…
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Nreal AR glasses

The Affordable AR solution from Nreal

With the recent news of Unreal Engine providing early access support for HoloLens 2 it got us thinking at OSF why all the big name AR solutions cost £2,000+ and and what are the alternatives for individual or small teams looking to start developing in spatial application.  We found one that’s shipping soon – Nreal…
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Recording Audio for Virtual Reality

When recording and creating audio for spacial applications like VR, AR, XR, etc you have to take all the rules and techniques of stereo recording and rethink them in terms of spatial application development. Recording audio for VR spatial applications audio has to be binaural which is when different audio signals are sent to each…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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Realtime Crew Rates

Unreal Engine On-set Crew Rates For Realtime Production

If you needed proof that realtime production is the future of 3D creation you need look no further than this report from Epic games. Realtime production is in high demand in many areas with a specific rise in the demand for skills in computer-assisted design, digital content creation, rendering, virtual and augmented reality, game engines,…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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