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Asa Bailey VR Avatar

Creating my VR avatar for virtual meetings in Unreal Engine

We took iClone7 for a bit of a test drive this week. We set ourselves the challenge of going from an uninstalled app, to a finished real-time VR avatar in as fast a time as possible and this is what we got. OSF founder Asa Bailey has been recently asked to attend virtual meetings and to…
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Shooting LED in camera VFX

The challenges you’ll face on-set when shooting LED in-camera VFX. We all know UE4 with LED technology is rapidly securing its place on-set, it’s green, its fast, it’s good, but boy it’s expensive, so let’s get ready for more LED on-set and talk about some of the challenges of shooting LED in camera for final…
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Real-Time Depth Perception

Real-Time Depth Perception with Intels New RealSense

On the 11th of December Intel released the first RealSense Lidar Depth Camera (L515), these new cameras are designed to measure depth and provide new tracking methods to the masses with the small price tag of $350 (Preorder is available now, their scheduled to ship in April). Whats Inside? The new RealSense L515 camera is…
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Ncam-on-set

OSF and Ncam Become Partners

Starting with systems testing and training, OSF and Ncam have been working together behind the scenes for some time now. But this week the two companies signed an official reseller agreement that paths the way for OSF to officially sell and support the Emmy Award winning marker-less camera tracking technology. Nick Hatch, CEO at Ncam…
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Mo-Sys

Tech Dragon Joins OSF Board

2020 is looking good at OSF with a number of announcements in the coming weeks.  First up, Co-founder of the USA’s largest private founded broadband network Mike Harris has joined the OSF board of Directors as a Non Executive Director with the mandate to guide growth and policy at OSF the welsh technology company that…
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ARRI CAP control UE4

Changing ARRI Camera Setting in Real-Time with UE4

ARRI CAP the back door to ARRI Camera Settings, allows VP developers to control on-set cameras from the VP system inside Unreal Engine. When I spotted this post about how to change ARRI LUTS live in-camera during recording / streaming. I thought about how the ARRI CAP (Camera Access Protocol) may be your gateway to…
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Yeti and Unreal Engine

Yeti and Unreal Engine integrate for better hair and fur

Yeti moves to integrating UE4 Unreal Hair and Fur spec into Yeti which is now publicly available 3.5.4 release. Additionally, the latest version introduces the concept of a “live” Alembic export – this means that as you groom in Yeti the Alembic file will be dynamically updated to provide faster feedback in engine.

Xsens
Sustainable events

Using VR to create sustainable global events

This year, 2019, the 4th consecutive Sustainable Production Forum took place in Canada with 5 top studios participating including Fox, Warner, NBC, Disney and Sony. But as of today, the irony of this event is that a ‘global forum on sustainability’ still requires attendees to jump on planes and travel from all over the world…
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Unreal Engine 4.24

Virtual production in Unreal Engine 4.24

With the release on Unreal Engine 4.24 we’ve been able to track down some of the many features coming to the new version of the engine. Due to the huge number of updates and fixes this article will stick to those which effect Virtual Production within the Unreal Engine. Virtual Production Updates Currently Sequencer is…
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