Industry News & Reviews

Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
Read more

The Director of Virtual Production (DVP) role explained

Over the past few years Asa Bailey has been working on-set as a Director of Virtual Production in Unreal Engine. In this article Asa explains more about the DVP role and his responsibilities working with Producers and Directors. For those who haven’t encountered the DVP role before it’s a technical / creative HOD role that…
Read more

Creative Lighting Virtual Production

On-set lighting and reflections for Virtual Production in Unreal Engine.

In this post Director of Virtual Production Asa Bailey gives his views and a comparison between various methods for creating realtime reflections on set and why he favours those methods that will still give him options in post.     Asa Bailey asa@onsetfacilities.com Director of Virtual production On-Set Facilities At this years NAB there was a…
Read more

MDL 3D Texture

Quixel Partner with NVIDIA and what it means for Unreal Engine Developers

MDL may not be new, but now Quixel has partnered with NVIDIA to support MDL (Material Definition Language) and that means artists will now have access to more MDL ready assets to import into their games, or in our case our virtual sets that we design for realtime virtual production. Recreate real-world materials and ensure…
Read more

Unreal Engine realtime animation

Realtime Animation Pipeline in Unreal Engine

Animal logic the animation studio which has been making animation since 1991 has moved from the old rendering methods to the new Unreal Engine animation pipeline for its Realtime abilities. Advances in Unreal Engines control rig function enable endless opportunities for animators to work with skeletal rigs and with 4.22 its now possible to combine…
Read more

GPU NVIDA 2080 Ti

Monitoring GPU / CPU Usage Virtual Production

While testing our early release Realtime Machines™ (our range of workstations for realtime virtual production) we thought we’d start sharing our methods with a list of tools we are using. We’ll be updating this article with the monitoring tools we found most useful. NVIDIA Nsight Graphics (GPU Monitoring Tool) First up, NVIDIA Nsight Graphics and where…
Read more

NAB Show 2019 Unreal Engine

Unreal Boosts 4K TV Industry

Reported in the top trends at NAB this year, Unreal Engine made huge inroads into the production workflows of all the usual suspects in broadcast virtual studio and graphic production. On looking at the exhibition halls, this trend looked more like a full on invasion of the engines, with every other booth demonstrating how they are…
Read more

Who did What on Love Death + Robots

With the release of Love, Death + Robots Netflix has brought the abilities and talents of the 3D artists to the mass markets, showcasing just how far animation has come on in recent years. The hit series showcased a variety of of different styles of animation from the Neon photorealism of “Sonnie’s Edge” to the…
Read more

Emmy Win

UE4 and Unity Emmy Win Boosts Development Community

Epic Games came home with a gift for everyone working in the field of realtime virtual production, with an Emmy win for Technology and Engineering. The win is well deserved recognition for all of the hard work Epic Games has put in to making their engine not just for games, with its latest release 4.22 having…
Read more

Unreal Engine 4.22

Unreal Engine 4.22 does more than pre-visualisation

With the launch of Unreal Engine 4.22 Epic gifted us with a range of new tools and features to help the engine in every way from VR experiences to virtual production pipelines. Unreal even dedicated virtual production its own section in its covering article. Although it was nice to give virtual production the recognition, it…
Read more