Author: Ruben Bailey

Hollywood Quality in Unreal Engine

With the release of ‘Troll’ the cinematic tech demo from Goodbye Kansas and Deep Forest Films. It left the film and animation industries amazed with what exactly the Unreal engine can do. The short, directed and written by Deep Forest Films’ Björne Larson, shows a princess playing with fiery sprites before they’re scared away by…
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OSF Reviews Microsoft HoloLens 2

The new HoloLens 2 On the 24th of February at the Mobile World Congress in Barcelona Microsoft announced the new HoloLens 2. Microsoft massively updated HoloLens 2. The field of view has been upgraded from a 30° to 52°, this wider field of view helps create a more immersive mixed Reality experience. The headset is…
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Optimizing V-Ray for Unreal Engine

Optimising V-Ray for Unreal Engine

First posted on Unreal Engines blog on February 15, 2019. V-Ray is one of the worlds biggest physically-based renderers which is used in a variety of markets from architectural firms to visual effects. The Chaos Group (which owns and develops the V-ray software) noticed Unreal Engines rapid growth within similar markets, but with the agenda of…
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A New Breed of Cinematographers

Rise of the Robot Cameraman

With the growth of game engines and their ever growing abilities, they’re bringing forth a totally new way of shooting content. The film industry is dominated by visual FX and more and more is being done in the engine, the environments, the effects, even the actors, it’s possible to do it all within the engine…
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Microsoft Mixed Reality Studio Review

The Problem With Microsoft Mixed Reality Capture Studio

You wont be seeing armies of volumetric Orcs or legions of stormtroopers coming out of a Microsoft’s Mixed Reality Capture Studio, not yet anyway. Microsoft are on a push with their Mixed Reality platform and along with their Mixed Reality Capture Studio solutions, but there’s a funky problem, call it a pain-point if you like. It’s…
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Unreal Engine Plugin Market Opens Up

First posted on the Unreal Engine blog. Take a look at what’s possible, Theia Interactive built Optim as a plug-in for Datasmith thanks to how Epic Games Unreal Engine enables Python developers to get in, under the engines hood to make custom plugins possible for all kinds of functionality.  This is another example of how Epic Games…
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AI VFX on-set

AI for VFX and whats it mean for you.

Artificial Intelligence is set to change the way VFX is approached and produced. There’s been discussions by some of the biggest names in the industry like Digital Domain concerning the applications and various forms of AI and VFX, with the question, “how they can be integrated together?”    Last year at SIGGRAPH there were a…
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Octane Render and Unreal Engine plugins

Octane Render Plugin for Unreal Engine News 2019

“It’s happening, just waiting on 2019.1 features in core for wider beta release” was the response of OTOY CEO Jules Urbach in a comment in the OctaneRender Facebook Group, when OSF pushed for release date news of the new OctaneRender UE4 plugin and integration.   Earlier this year OTOY and Epic Games announced that OctaneRender and Unreal Engine will be integrated in the first half…
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