Author: Ruben Bailey

Nreal AR glasses

The Affordable AR solution from Nreal

With the recent news of Unreal Engine providing early access support for HoloLens 2 it got us thinking at OSF why all the big name AR solutions cost £2,000+ and and what are the alternatives for individual or small teams looking to start developing in spatial application.  We found one that’s shipping soon – Nreal…
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Recording Audio for Virtual Reality

When recording and creating audio for spacial applications like VR, AR, XR, etc you have to take all the rules and techniques of stereo recording and rethink them in terms of spatial application development. Recording audio for VR spatial applications audio has to be binaural which is when different audio signals are sent to each…
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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a login will be required but once your all sorted GitHub will provide API’s to get you started developing. The HoloLens 2 currently is supported to…
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Realtime Crew Rates

Unreal Engine On-set Crew Rates For Realtime Production

If you needed proof that realtime production is the future of 3D creation you need look no further than this report from Epic games. Realtime production is in high demand in many areas with a specific rise in the demand for skills in computer-assisted design, digital content creation, rendering, virtual and augmented reality, game engines,…
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Mo-sys Robotics in Unreal Engine

Controlling Robots from Inside Unreal Engine

A world first look at OSF director of virtual production Asa Bailey using the Mo-Sys Engineering team’s new code for controlling the Mo-Sys Lambda with Roll-Axis (Gravity, Life of Pie) from inside Unreal Engine 4.22. Usually in virtual production when we think about integrating technologies within UE4, we think about sending data from the real…
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Unreal Engine realtime animation

Realtime Animation Pipeline in Unreal Engine

Animal logic the animation studio which has been making animation since 1991 has moved from the old rendering methods to the new Unreal Engine animation pipeline for its Realtime abilities. Advances in Unreal Engines control rig function enable endless opportunities for animators to work with skeletal rigs and with 4.22 its now possible to combine…
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Who did What on Love Death + Robots

With the release of Love, Death + Robots Netflix has brought the abilities and talents of the 3D artists to the mass markets, showcasing just how far animation has come on in recent years. The hit series showcased a variety of of different styles of animation from the Neon photorealism of “Sonnie’s Edge” to the…
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Emmy Win

UE4 and Unity Emmy Win Boosts Development Community

Epic Games came home with a gift for everyone working in the field of realtime virtual production, with an Emmy win for Technology and Engineering. The win is well deserved recognition for all of the hard work Epic Games has put in to making their engine not just for games, with its latest release 4.22 having…
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Unreal Engine 4.22

Unreal Engine 4.22 does more than pre-visualisation

With the launch of Unreal Engine 4.22 Epic gifted us with a range of new tools and features to help the engine in every way from VR experiences to virtual production pipelines. Unreal even dedicated virtual production its own section in its covering article. Although it was nice to give virtual production the recognition, it…
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Unreal Engine with Quixel

Real or Unreal The UE4 Quixel Tests

With the release of ‘Rebirth’ at the GDC, Quixel and Unreal Engine really raised the bar for photorealism within the game engine. The short cinematic shows a futuristic alien land with a mix of vast landscapes and alien Architecture buildings all in a hyper real environment. But we had another take on this, it looked…
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