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Author: Ruben Bailey

Virtual Production Technology

Unreal Engine 4.24

Virtual production in Unreal Engine 4.24

With the release on Unreal Engine 4.24 we’ve been able to track down some of the many features coming to the new version of the engine. Due to the huge number of updates and fixes this article will stick to those which effect Virtual Production within the Unreal Engine. Virtual Production Updates Currently Sequencer is…
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Unreal Studio in 4.24

Epic merges Unreal Studio and Unreal Engine in 4.24

With the release of Unreal Engine 4.24 preview Epic Games confirm some of many changes to be coming to the new version of the engine. One of these changes is the merging of Unreal Studio and Unreal Engine, Unreal Studio will be retiring after the release of 4.24. Users will still be able to use…
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Quixel is now Free for Unreal Users

Quixel is now Free for Unreal Engine Users

Congratulations to our Partners at Quixel as Epic games welcomes them into the family. What is Quixel? Quixel is the leading company for photogrammetry assets and currently holds the largest library of 2D and 3D assets. Over the past decade Quixel has been dedicated to capturing the world and bringing it right to your finger…
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Unreal Engine Multi-user Editing in Virtual Production

Unreal Engine have released their new Multi-user plug-in for Unreal Engine 4.23. This opens up a world of new collaborative opportunities for all industries working out of Unreal whether its helping to more impressively meet clients needs in architecture visualization or developing a more efficient pipeline crews in virtual production. The Unreal Team made a…
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Virtual production in Unreal Engine

Unreal Engine Helps Asa Bailey Deliver Real-Time Virtual Production

Asa Bailey took the role of Director and DVP (Director of virtual production) on the short film series created for NTT Data. Each short film took just 4 days to produce; Asa was able to create such rapid productions with a pioneered new Unreal Engine based real-time Workflow. In this article we’ll walk you through…
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Unreal Engine 4.23

Virtual Production in Unreal Engine 4.23

With the release of Unreal Engine 4.23 its clear to see Epics support for the Virtual production industry. Epic claim to have “transformed” film and TV production with the new virtual production tools and real-time ray tracing abilities of Unreal Engine 4.23. Unreal 4.23 is the biggest update for virtual production to date with bulks…
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On-set Facilities at IBC 2019

Next week we’ll be at the IBC (International Broadcast Convention) show out in Amsterdam from the 13th to the 18th . During this time we will be exhibiting with our partners Mo-Sys engineering on stand 8.F21 in Future Zone and we’ll also have a stand in Hall 6 at stand 6.C12. On our stand in…
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Who you need to see in IBC 2019

With the International Broadcasting Convention (IBC) show starting next week its time to sort out your schedule and plan who’s a must see in this years line up. Don’t worry we’re here at OSF to help, We’re show you the top stands and talks you need to see. The first panel and screening session you…
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DigiDoug Digital Domain

Unreal Engine and Digital Domains Photorealistic Digital human

With Unreal Engine starting Siggraph off with a impressive line up of talks by a variety of industry leaders, one that really shocked and amazed us was Digital Domains talk by Doug Roble about digital humans and how far they have come. Doug opens the show with his virtual twin talking before he emerges from…
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OctaneRender for Unreal Engine

OTOY and Epic Games Realease OctaneRender for Unreal Engine

OTOY and Epic Games announced the release of OctaneRender for Unreal Engine at Siggraph this week and how exactly the two major 3D pipelines will work together. This collaboration will give artists the tools to create even greater cinematic experiences, from real-time previz to archviz. OctaneRender For Unreal will allow artists to import, export and…
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