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Author: On-Set Facilities

Yeti and Unreal Engine

Yeti and Unreal Engine integrate for better hair and fur

Yeti moves to integrating UE4 Unreal Hair and Fur spec into Yeti which is now publicly available 3.5.4 release. Additionally, the latest version introduces the concept of a “live” Alembic export – this means that as you groom in Yeti the Alembic file will be dynamically updated to provide faster feedback in engine.

Xsens
Sustainable events

Using VR to create sustainable global events

This year, 2019, the 4th consecutive Sustainable Production Forum took place in Canada with 5 top studios participating including Fox, Warner, NBC, Disney and Sony. But as of today, the irony of this event is that a ‘global forum on sustainability’ still requires attendees to jump on planes and travel from all over the world…
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Apprenticeship C++ Game Development North Wales

C++ Game Development Engineer / Corwen / Apprenticeship Scheme On-Set Facilities is a technology company based in Corwen North Wales that specialises in developing mixed reality production tools and software. Our aim is to democratise high quality content and VFX production technology using game engines. We are currently looking for someone to join our team…
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the metaverse

Colour Grading in Unreal Engine

Real-time colour correction enables on-set colourists working in Unreal Engine to provide Directors and Directors of Photography with real-time visualisations of what a grade will look like. Able to set the grade on-set and also re-adjust after the shoot by simply opening the Unreal project, on-set colour correction is making it’s way into realtime virtual…
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Optimising For Real-time VFX

If you are looking to create visual effects such as live compositing or benefit from real-time animation and filmmaking, you’ll more than likely want to create sets and assets in a game engine like Unreal Engine. Here’s a quick run down of the things you can do to optimise your graphic assets and virtual sets.…
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Tish Sute

Letters to the future of Augmented Reality and Spatial Computing

When you wake up to find a truly interesting video in your social feed, that what’s happened this morning and so I wanted to share this with you all. Tish Shute has spent her career with and as one of the thought leaders in augmented and spatial computing an din this video she takes a…
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VR headset Virtual Production

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual production featuring realtime motion capture, virtual cinematography, and Hollywood grade camera motion controls, with no post production allowed (except an edit in Premier). Leading the…
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The Director of Virtual Production (DVP) role explained

Over the past few years Asa Bailey has been working on-set as a Director of Virtual Production in Unreal Engine. In this article Asa explains more about the DVP role and his responsibilities working with Producers and Directors. For those who haven’t encountered the DVP role before it’s a technical / creative HOD role that…
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Creative Lighting Virtual Production

On-set lighting and reflections for Virtual Production in Unreal Engine.

In this post Director of Virtual Production Asa Bailey gives his views and a comparison between various methods for creating realtime reflections on set and why he favours those methods that will still give him options in post.     Asa Bailey asa@onsetfacilities.com Director of Virtual production On-Set Facilities At this years NAB there was a…
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