On-Set Facilities

Production Technology and Support

Production expertise, systems and support

Production Consultancy

We assist companies in many sectors to embrace the latest and best in media production software and hardware.

VR Back Pack

Production Systems

We build and support systems for film, TV, virtual production, mixed reality, realtime VFX and animation applications.

Asa Bailey

Production Support

From Directors to System Engineers and Technical Directors we represent the industries top media production talent.

Latest Articles & News

Browse our articles, news, equipment reviews & tutorials…

Virtual Production - Realtime Mo-Cap and Animation in Unreal Engine

Realtime Cinematics Motion Capture and Animation in Unreal Engine

With our partners at Mo-Sys Engineering, Xsens and Unreal Engine we wanted to produce something at the furthest end of the virtual production spectrum; a fully CGI realtime rendered virtual[…]

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HTC VIVE Cosmos Headset

HTC Vive Cosmos Provides Better Tracking Than Ever

HTC went to there Facebook page to announce the new faceplate for there upcoming Vive Cosmos. The VIVE cosmos is HTC’s next consumer level headset set to release at Q3[…]

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Nreal AR glasses

The Affordable AR solution from Nreal

With the recent news of Unreal Engine providing early access support for HoloLens 2 it got us thinking at OSF why all the big name AR solutions cost £2,000+ and[…]

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Recording Audio for Virtual Reality

When recording and creating audio for spacial applications like VR, AR, XR, etc you have to take all the rules and techniques of stereo recording and rethink them in terms[…]

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Unreal Engine Announces Early Access Support for HoloLens 2

Unreal Engine Support for HoloLens 2 Unreal Engine announced early access support for HoloLens 2 late last week. The release was launched on the website GitHub, to start developing a[…]

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Realtime Crew Rates

Unreal Engine On-set Crew Rates For Realtime Production

If you needed proof that realtime production is the future of 3D creation you need look no further than this report from Epic games. Realtime production is in high demand[…]

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